![]() ![]() That is also the reason that Render Farm service is becoming more and more popular and essential. When you use iRender, you can free your computer during the hardest and most arduous part – rendering. Rendering service supports powerful RTX3090 Hence, with us, it does not matter where you are present – as long as you are connected to the internet, you can access and enjoy the 24/7 rendering services that we provide, and if you meet any issue, our real human 24/7 support team is always ready to support you. Users can access to our web-based online platform and using multiple nodes to render at the same time. The discount is attractive (up to 10% for daily packages, 20% on weekly and monthly packages), and you don’t have to worry about over-charging if you forget to shutdown the server. For those who’s in need of server more than a day, or have extremely large project, we advise to choose daily/ weekly/monthly rental package. Flexible priceīeside hourly rental, you can always save from 10% to 20% with our Fixed Rental feature. The data will be automatically synchronized in the Z drive inside the server, ready for you to use. You can transfer all the necessary data into our Gpuhub Sync tool at any time without connecting to the server. With fast file transfer speed, large data capacity, and completely free. IRender offers a powerful and free file transfer tool: Gpuhub Sync. You can access this article to know how NVLink benefits your 3D projects. If VRam is not enough for your scene, we always have NVLink to help you access more than that. NVLink available for large and complex scene Plus, on iRender, we provide you more support than just those config. With Pyro scene, V-Ray is really impressive. However, when it’s come to visuals, the kitchen renderings from Octane and Arnold are the most appealing. Redshift and Octane’s benchmark are quite stable, with two GPUs are roughly doubling performance of single GPU. It seems to be normal for Arnold as multi-GPUs always perform worse than single GPU. For single RTX 2080Ti, Arnold was a close second to V-Ray in rendering the reflective shader scene, but 20% slower rendering the Reflective Shader scene with two 2080 Ti. With V-Ray dual 1080 Ti/2080 Ti render times were 64-89% faster over single GPU render times configurations in all three scenes.įor Arnold, the results varied widely.And, V-Ray, Rendering Houdini Pyro Scene: 2x faster than Redshift, 3.5-4.2x faster than Octane, 15-16x faster than Arnold GPU.V-Ray, Rendering Houdini Scene, Reflective Shader: 45-75% faster than Redshift, 71-75%% faster than Octane, 12-55% faster than Arnold GPU.V-Ray, Rendering Houdini Scene, Standard Shader : 2.7 – 3.5x faster than Redshift, 3.5x faster than Octane, 2.7-4.2x faster than Arnold GPU.Let’s see the stunning result of single GPU rendering with V-Ray, especially the Pyro scene: However, the Redshift team has added NVLink functionality, you could expect more of its rendering time to reduce. ![]() With that scene, Redshift took just one second longer to render, a remarkable showing. Let’s see how the speed of each render engine is (for standard setups of the scene):įrom the above result, we can state that V-Ray was the fastest render engine for Houdini across the board with one exception – the Pyro scene with 2 x 2080 Ti. single GeForce GTX 1080 Ti, dual GeForce GTX 1080 Ti, a single GeForce RTX 2080 Ti, and a dual GeForce RTX 2080. ![]() These scene is rendered by Mediaworkstation team, with configuration like below: You can always achieve better result if you optimize your scene. Therefore, it’s not really the comparison which render engine is more effective than others, but it’s a measure of the prospective performance gains of different GPU configurations on a per render engine basis. The third render is a Pyro scene which tests the render engines’ performance with a Houdini volume.Įach render engine is configured with their respective standard setups for rendering volumes – no optimization or custom tweaks such as denoisers or AI lights are added. This provides some indication of how each render engine handles basic bounced light and reflective rays. The Kitchen PUP Asset from Pixar is being used as the test scene with rectangular lights illuminating the scene from each window for a total of two light sources.įirst, the scene will use a standard shader to render, then will use a reflective shader. The GPU render test consists of two shader scenarios, with each renderer’s standard and metallic/reflective shaders applied to all objects in the scene. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |