![]() ![]() ![]() After that, I battle my way through hordes of Skuldraks, Crystal Eaters and Moon Spiders.Ī trapped chest at #16 has a Stiletto called Vent Pick. I use the Cannon Forge Key to open the door at #12. The trapped chest at #11 has the Dwarven Lever, which is needed to make progress. One of the Guardians leaves behind a couple of Durgan Iron Ingots.Ī garbage pile at #10 will have a note called the Lever Request. I defeat a few Forge Guardians, Flame Blights and Magma Blights in the room at #9. The corpse at #7 has the Cannon Forge Key. The bookcase at #8 has a page called On the Treatment and Preservation of Cannons. I easily defeat the Crystal Eaters and Moon Spiders east of the hallway. The table at #4 has the Artillery Lift Notice, which hints at other items I'll need. I easily kill off groups of Skuldraks in the adjoining hallway. I start off at #1 on the map of the Lower West Tower. Higher Intellect will expand the debuff aura of his Redshield and the duration of his Prone attacks while he has Overbearing Guard active. The key difference here is that it's Eder who gets the White Crest Helm. After that, I go up the stairs at #6 to enter the West Tower. However, I go up the stairs at #3, which brings me to the upper ramparts at #5 on the map of Durgan's Battery. The tunnel at #13 can be used to reach the Foundry. The chest at #10 has Camping Supplies and a Durgan Iron Ingot. Indeed, his Chants will linger just a little longer, leading to more potent Phrase combinations than before. The obvious point is to expand both the duration and the range of his Chants and Invocations. The one item of interest that I purchase is the White Crest Helm, which Kana wears for the rest of the game. There is a merchant at #8 who has several armors, weapons plus some other odds and ends, for sale. A chest at #7 has the Old Guard's Key, which can be used to open the doors at points marked #9, and a few other items. I start off at #1 on the map of the Main Hall. I click on the gate at #4 and select the Great Hall as my destination. This conversation triggers the Ready the Cannons quest. She would like me to clear out the creatures of the West Tower, so that Stalwart Village can make use of the large cannons at the top of the tower. I speak at length with Wengra at around #2. I start off at #1 on the map of the Battery, the one near the stairs towards the southeast corner. First, I sell my excess loot and rest up at Gref's Rest. ![]()
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